import pygame
import time
import sys
black = [0,0,0]
white = [255, 255, 255]
class Ball () :
x = 0
y = 0
spd = 10
size = 2
color = white
def move(self) :
self.x += self.spd
self.y += self.spd
def draw(self, screen) :
pygame.draw.circle(screen, self.color, [self.x, self.y], self.size)
sizeX = 400
sizeY = 500
size = [sizeX, sizeY]
pygame.init()
screen = pygame.display.set_mode(size)
pygame.display.set_caption('hell ball,?')
ball1 = Ball()
ball1.size = 3
ball1.x = 50
ball1.y = 50
ball1.color = black
for i in range(0, 200) :
screen.fill(white)
ball1.draw(screen)
pygame.display.update()
ball1.move()
time.sleep(1)
while True :
for event in pygame.event.get():
if event.type == pygame.QUIT :
pygame.quit()
sys.exit()
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